Updates

v3.10.0

This release adds Lucy Edit 2.5 for video editing, expands batch download limits with smarter memory-based gating, and introduces four new language options. The image iterator now supports larger batches and includes new inspection tools.

Lucy Edit 2.5

A new video-to-video editing node powered by Decart’s Lucy Edit 2.5 model is now available. It edits source videos using text prompts and optional reference images, joining the existing Lucy Restyle node. The model runs through Decart’s native API with pricing based on input clip duration.

Smarter batch downloads

Batch download limits have been raised from 10 to 50 files, now governed by a 1 GB total size limit rather than just file count. This prevents memory issues while allowing larger downloads of smaller files. The system automatically handles mixed selections with known and unknown file sizes, and single large files download natively without size restrictions.

Expanded language support

The interface now supports Spanish, French, Simplified Chinese, and Japanese alongside English. Language selection is available in your preferences, with date formatting and full UI translation for each locale.

Enhanced image iterator

The image iterator now supports up to 50 images per batch and includes a grid view with right-click actions for each image. Downstream nodes clearly indicate when they’re processing iterator outputs versus combined images.

Quality of life

  • Seedance 2.0 now properly uses connected first/last frames when reference images are present
  • Video nodes use consistent “Start Frame” and “End Frame” labeling
  • Poll-based job completion is more reliable for long-running tasks
  • Seedream 4 and 4.5 image nodes are deprecated in favor of Seedream 5

v3.9.0

This release introduces a new high-quality image generation model and expands editing capabilities for 3D Gaussian splats. You can now create 3D scenes directly from text prompts and edit existing splats non-destructively.

Bytedance Seedream 5 Pro

A new flagship image generation model is now available, offering higher quality outputs than the existing Seedream 5 Lite tier. The unified image node automatically routes to the appropriate endpoint based on whether you provide image inputs—text-to-image generation when no images are connected, or image editing when inputs are present. Pricing is based on output image area, with the minimum size placing generations in the higher-quality tier.

Edit Gaussian Splats

Gaussian splat outputs now include an “Edit Splat” action that opens a dedicated editor in a modal window. This non-destructive workflow lets you modify splats and save them as new Import nodes, preserving the original source. The editor exports in the SPZ format, ensuring compatibility with the existing preview and rendering pipeline.

3D Scene Generation from Text

Create 3D scenes directly from text prompts through a new integration accessible from two entry points: the reference video picker in canvas parameter panels and runs launcher, and the empty canvas preset gallery. The generated flythrough videos return as standard video assets ready for use in your projects.

Quality of life

  • Machine translations updated across the interface

v3.8.0

This release introduces a new way to pay for credits using RENDER on the Solana blockchain.

Pay with RENDER

You can now purchase credits using RENDER tokens as an alternative to traditional card payments. On the billing page, the top-up card offers both “Pay with Stripe” and “Pay with RENDER” options. Choosing RENDER opens a wallet connection modal to sign the transaction on-chain. The payment escrows RENDER at the current market rate and immediately grants the corresponding credits to your account.

Recurring monthly subscriptions are also available with RENDER. After approving a delegate for your RENDER tokens, your plan will be billed automatically each cycle. You can upgrade your subscription tier at any time, with the cost prorated based on the remaining period. Active RENDER subscriptions provide the same tier benefits and model access as Stripe plans.

A printable invoice is available for each settled RENDER payment, showing the transaction details and the RENDER-to-EUR conversion rate at the time of purchase.

v3.7.0

Studio now speaks Japanese, with a language picker in Preferences. The canvas queue panel has been redesigned with hierarchical job lineage views, and Decart Lucy Restyle 2 brings a new video-to-video restyle model.

Japanese language support

Japanese is now available as the first non-English language in Studio. You can switch languages in Preferences under the General tab, where each language is shown in its own native name (日本語 for Japanese). The setting syncs across your devices and applies immediately, localizing the entire interface including dates and timestamps.

Hierarchical job lineage

The canvas queue panel now shows job lineage as a tree, grouping related runs by parent-child relationships. Each version in a lineage displays a diff of what changed from the previous run, and you can expand parent nodes to see all descendants. Cards and List views also show version numbers derived from the lineage, making it easier to track iterations and forks within a project.

Decart Lucy Restyle 2

A new non-realtime video restyle model is available under Video → Decart. Lucy Restyle 2 processes your input video through Decart’s job API, applying style transformations with pricing based on the clip’s duration. Outputs are mirrored to Studio’s storage for reliable playback.

Quality of life

  • Chrome recommendation appears as a floating pill popup instead of a full-width banner
  • Server-authoritative media dimensions ensure accurate duration-based billing for video models

v3.6.0

This release adds a new image model and improves canvas visibility settings for a more fluid workflow.

Nano Banana 2 Lite image model

A new image generation node is now available: Nano Banana 2 Lite. This model automatically routes between text-to-image and image editing modes based on whether you connect image inputs, providing a streamlined experience similar to the existing Nano Banana 2 node. It’s optimized for speed and cost efficiency at a fixed 1K resolution.

Always show connected inputs and prompts

When you enable the “Show connected inputs & prompt” canvas setting, the connected input thumbnails and prompt preview now appear on all nodes simultaneously — not just the currently selected one. This gives you full visibility into your graph’s flow at a glance without needing to click through each node individually. The setting remains off by default and can be enabled in your canvas preferences.

v3.5.0

OTOY Studio now includes five new Gaussian Splat pipelines for 3D reconstruction from images or video, plus streamlined bulk image inputs and a refreshed model catalog for Any LLM and Any VLM nodes.

Gaussian Splat pipelines

Five new canvas nodes under the 3D category reconstruct photorealistic 3D Gaussian splats from connected images or video: GSplat, Neural Harmonic Textures, GSplat 2DGS, InstantSplat, and Sharp. Each pipeline accepts up to 500 images via Element Builder or a video input, with live cost estimates displayed before running. Outputs include splat files, meshes, and rendered videos.

Bulk image inputs via Element Builder

Element Builder now supports up to 500 images, replacing the previous per-image Import node sprawl for large captures. Multi-selecting images automatically creates a single Element Builder node when you select five or more—keeping the canvas clean while preserving all inputs. Downstream nodes like Gaussian Splat and Kling consume the full image set from the element output.

Refreshed Any LLM and Any VLM models

The existing Any LLM and Any VLM nodes now route through updated backends with refreshed model catalogs. Any LLM includes Claude Opus 4.8, GPT-5.5, Gemini 3.5 Flash, Grok 4.3, and others. Any VLM adds vision-language models like GPT-5.5 Pro, Gemini 3.5 Flash, and Qwen3 VL. Existing nodes continue working without changes.

Quality of life

  • On the canvas: Confirm before navigating to Jobs or Asset Library while editing a project.
  • On the canvas: Smoother loading experience with no empty-state flash.
  • In the asset library: Reverse sort order toggle now available on the Projects tab.
  • Uploads: HEIC files automatically convert to JPEG across all upload surfaces.
  • Billing: Top-up payments now surface in the Invoices section with Stripe-hosted receipts.

v3.4.0

This release adds a streamlined billing path for new subscribers.

v3.3.0

This release adds Luma Ray 3.2 with HDR video generation, Seedance 2.0 in 4K resolution, and improves media validation for Kling models. Downloads now use the browser’s native download manager for better progress tracking.

Luma Ray 3.2 with HDR and EXR export

Luma Ray 3.2 is now available as a unified video generation node that automatically routes between text-to-video and image-to-video modes based on your inputs. The model supports HDR video generation and EXR frame sequence export for high dynamic range workflows. When you enable HDR and EXR options, the EXR download appears alongside the MP4 in both the node preview and media lightbox. Note that HDR/EXR features require HDR entitlement on your Luma account, and certain parameter combinations like HDR with Loop are mutually exclusive.

Seedance 2.0 in 4K resolution

Seedance 2.0 now supports 4K (3840×2160) resolution for standard-tier generations. The resolution selector includes the new 4K option alongside existing resolutions, with pricing automatically calculated based on pixel count. Note that 4K resolution is not available when Fast Mode is enabled.

Input validation for Kling video models

Kling video models (v3 image-to-video, o3 image-to-video, and o3 reference-to-video) now validate image inputs before submission to prevent server-side failures. Uploaded images must be under 10MB, at least 300×300 pixels, and have an aspect ratio between 0.4 and 2.5. Invalid inputs will show warnings when you attempt to run the generation.

Quality of life

  • Downloads: File downloads now use your browser’s native download manager with progress tracking and pause/resume support
  • Node organization: Image and video nodes are now organized more logically in the add-node menu with primary models appearing directly under their modality
  • Topaz nodes: Topaz upscale nodes have been moved to Image Tools and Video Tools categories with updated labels and icons

New otoy.studio brand architecture

Otoy.studio has a fresh coat of paint. There are a few changes worth knowing about.

The legacy otoy.studio website is now located at sandbox.otoy.studio and is unchanged — everything you had there continues to work as before.

The new otoy.studio, accessible at app.otoy.studio, is a rebuilt product and requires a new subscription. It does not utilize the old billing methodologies, so your previous billing details do not carry over.

If you have any questions about the transition, reach out at support@renderlabs.com.

v3.2.0

This release adds Topaz Upscale for images and videos, a Video Compare node, and multi-select asset picking for workflows that need many inputs. You can now see detailed progress for multi-stage jobs and automatically load more assets as you scroll.

Topaz Upscale for images and videos

Add Topaz Upscale nodes from the Image Tools or Video Tools sections under their respective modality categories. The image upscaler works on a flat rate, while video upscaling cost scales with the duration of your input clip. Video outputs default to H.264 for broad compatibility, with H.265 available as an option for smaller file sizes.

Video Compare node

Compare two videos side-by-side with a draggable split slider. This standalone utility node uses the same comparison component as the SwitchX preview mode, now with improved synchronization that keeps both videos aligned during playback and seeking.

Multi-select asset picker

When adding images to a multi-input handle—like those on Gaussian Splat nodes—you can now select multiple assets at once. Use shift-click or the select-all checkbox to pick many images, then attach them all in a single action. Each image becomes its own Import node connected to the handle.

Inline status timeline for multi-stage jobs

Jobs that report progress through distinct stages—such as Gaussian Splat’s booting, COLMAP, training, rendering, and uploading—now show an inline timeline below the node. Completed stages display with their duration, while the active stage shows a live elapsed time. Single-stage jobs continue to show the standard status text.

Quality of life

  • Asset library: Pages now load automatically as you scroll near the bottom, in addition to the existing Load More button.
  • On the canvas: When “Show connected inputs” is enabled, selected nodes also display a read-only preview of their primary prompt.
  • Large assets: Signed URLs for 3D outputs and other large files are now cached, preventing re-downloads when panning through the output carousel.
  • Image tools, video tools, and 3D utility nodes have moved from the Utility section to their respective modality categories (Image, Video, 3D) for quicker access.